AI Insights · Timothy · July 2022
Top 5 City Building Games on iOS in Spain: Q2 2022 Performance
In Q2 2022, city building games on iOS in Spain showed varied performance in terms of downloads, revenue, and active users. Here’s a breakdown of how the top 5 apps performed.
In Q2 2022, city building games on iOS in Spain exhibited diverse trends in downloads, revenue, and active user metrics. Here’s an analysis of the top 5 apps in this category, with data sourced from Sensor Tower.
Merge County® from Microfun Limited saw fluctuating weekly revenue, peaking at approximately $2.6K in mid-April before gradually declining to around $996 by the end of June. Weekly downloads experienced a notable drop from 492 in mid-April to just 137 by the end of the quarter. Active users also saw a downward trend, decreasing from 932 in mid-April to 623 at the end of June.
SimCity BuildIt by Electronic Arts demonstrated a strong revenue performance, peaking at about $2K in mid-April and maintaining an average of around $1K-$1.5K for most of the quarter. Downloads fluctuated, starting at 1.2K at the end of March and stabilizing around 600-800 for most of the quarter. Active users showed a slight decline from 17.1K at the end of March to 14.6K by the end of June.
Trading Legend from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED had varied revenue performance, peaking at $1.2K in late April, with notable fluctuations throughout the quarter. Downloads saw a significant drop, starting at 818 in late April and dwindling to just 6 by the end of June. Active users also declined from 826 in late April to 345 by the end of June.
Global City: Building Games by MY.GAMES B.V. experienced steady revenue growth, reaching up to $518 by late June. Downloads showed an upward trend, peaking at 1.2K in early May and maintaining around 600-700 towards the end of the quarter. Active users saw a consistent increase, starting at 865 at the end of March and reaching 1.1K by the end of June.
The Simpsons™: Tapped Out, another offering from Electronic Arts, had varied revenue performance, with significant highs and lows, peaking at $882 in early April and ending at $721 by late June. Downloads remained relatively stable around 800-1.4K throughout the quarter. Active users fluctuated slightly but remained strong, starting at 30K at the end of March and ending at 27.7K by late June.
For more detailed insights and data, visit Sensor Tower.